|
Post by Mad on Apr 22, 2018 21:53:06 GMT
Abilities
Abilities produce beneficial or harmful effects on desired targets. Because abilities can be custom built, the possibilities are widely ranged. Still, there are a few rules when it comes to creating abilities. Knowing their types and differences will help choose the right ones for your character's class.
Ability Categories and Types
Abilities can provide damaging or healing effects in various ways. Abilities are divided into two categories: Passive Abilities and Active Abilities. Further, each ability has its own type.
Categories
ACTIVE ABILITIES Active abilities need to be activated in order to work. Active ability vouchers can later be purchased in the bazaar for the chance to create more of your own abilities.
PASSIVE ABILITIES These are abilities that are always active. Players are only allowed one passive for their race upon character creation. Extra passive abilities can be won in special events.
Active ability Types
Damage | 2 EP Damage, or DMG, is a reduction in health or an action that reduces health from an attack. For example, a weapon attack or ability attack that reduces the health of the target is Damage, but losing a health-boosting effect (i.e., HP increasing abilities) is not considered damage. Damage cannot have Duration.
When creating a Damage ability their initial EP cost is 2 + their Tier level.
Heal | 2 EP Abilities that repair health damage. Any ability that repairs health damage is a healing ability, but traditionally abilities that only repair health damage falls into this category, as opposed to draining abilities that transfer health.
When creating a Healing ability their initial EP cost is 2 + their Tier level.
Taunt | 2 EP Taunt abilities cause the target to focus on the caster for the duration of the skill.
When creating a Taunt ability their initial EP cost is 1 + their Tier level.
Drain | 2 EP Drains exist in two forms: EP Drains and HP Drains. EP Drains are abilities which transfer EP from the target's EP pool and gives some to the caster. They normally have a secondary effect. HP Drains are abilities, which transfer HP from the target and gives some to the caster.
Drain splits its power in half. Half will be for minus HP or EP to the target, while the other half is HP/EP gained for the caster, rounded up or down to the nearest whole number. For example, A HP Drain with 4 PP will deal 2 Damage and heal for 2, equal to its assigned 4 PP. Because of this, leveling a drain ability's power takes longer. Scroll down for more information on how to level a drain ability's power.
When creating a Drain ability their PP begins at 2 and their initial EP cost is 2 + their Tier level.
Utility | 1 EP Utility is the term for an ability or ability that has some special effect that is helpful, but usually not directly combat-oriented. This is why Utilities can't have Power. Examples of Utility abilities can be:
Lockpicking Allows opening of locked chests and doors of up to (tier level x 5).
Levitate Allows a friendly player to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and be able to travel over water. When creating a Utility ability their initial EP cost is 1 + their Tier level.
ABILITY INFO
Here is what each section in an ability form means:
TYPE Passive or Active category? (Remember, if it’s a passive ability it does not have a type, it is simply a passive ability) - Active ability type: Damage, Healing, Damage over time or Drain type? - Ability levels are listed last
NoT | Number of Targets The number of targets this can have an effect on. Does it affect enemies? Does it affect allies? Does it affect both?
DURATION Duration is the number of posts an ability can last in a thread. This counts as your own posts when there are only two people participating in the thread. Three or more people participating in a thread will count the posts of everyone involved.
PP | Power Points PP is the power of the ability. This translates to the amount of damage a player does or the amount of life the ability healed.
EP | Energy Points Energy Points in an ability means the amount of energy it costs to use this ability. This number is the addition of Type + Tier, with a minimum cost of two (2) Energy Points per ability. As abilities raise in Tier level their cost raises as well.
DESCRIPTION A little description of the ability. Have fun~
|
|
|
Post by Mad on Apr 26, 2018 6:12:13 GMT
PASSIVE ABILITIES A passive ability is an ability that is always active. They lack Duration, NoT, PP and EP because they are constantly active, permanently benefiting your character with said ability.
When creating passive abilities know that they always begin at poor level, and only pre-made races (like shifters, lunars, and solars) can have passive abilities that increase PP, EP and/or HP. Below are some examples of acceptable passive abilities:
[/h1]
PASSIVE - POOR DESCRIPTION: Damage dealt against X creature type has a +X damage output, where X is this ability's tier level.
[/ul] [/h1]
PASSIVE - POOR DESCRIPTION: Become a wisp after dying for X amount of posts, where X is this abilities tier level, before resurrecting fully. A wisp can see and be seen, however, they cannot interact with the environment, deal damage, or be dealt damage.
[/ul] [/blockquote] RACIAL PASSIVE ABILITIES
A racial ability, commonly referred to as a racial, is a special ability granted to a character based on race. These abilities come in only in passive forms. Each race can only have one passive racial ability, which is granted for free during character creation. Our pre-made races already have passives, but custom races can create their very own custom abilities. Use the examples set above for ideas on acceptable Racial Passive abilities.
|
|
|
Post by Mad on Apr 30, 2018 12:53:39 GMT
Affinity Abilities
Each class has a specific affinity. Each Affinity comes with a free ability that you add during character creation. Depending on your affinity is the effect of each ability. Because Affinity Abilities are active abilities only, these bonuses are activated through the use of the affinity ability (they are not permanently active as a passive is).
Tanks have a taunt. [+HP] Healers have a healing ability. [+PP] DPS have a damage dealing ability. [+PP]
All of these always start poor tier. For affinity abilities, the tier doesn't just increase its power, but the number of targets it can affect as well. This makes affinity abilities the strongest ability players receive since they add to types, Number of targets and a choice between more Health or more Power depending on your affinity. Tanks can only have +HP, while healers and damage dealers only have +PP.
Affinity Ability Examples
Tank example In this example the player added their 3 starter points to their number of targets, which they decided to go with +1 there, and their duration, which was +2. Because they are tanks they had to go with the +HP which is added to their description.
[/h1]
ACTIVE - TAUNT - POORCan effect 2 target DURATION: 3 PP: 1 EP: 2 DESCRIPTION:With a mighty roar this ability forces all targets to focus their attacks on the caster. It also boosts their health +1. [/ul] Healer example
In this example the player added their 3 starter points to their number of targets, which they decided to go with +1 there, and their power, which was +2. Because they are healers they had to go with the +PP which is added to their PowerPoints. [/h1]
ACTIVE - HEAL - POORCan effect 2 target DURATION: 1 PP: 4 EP: DESCRIPTION:A burst of light that heals 2 targets. [/ul] Damage Dealer example
In this example the player added their 3 starter points to their number of targets, which they decided to go with +1 there, and their power, which was +2. Because they are damage dealers they had to go with the +PP which is added to their PowerPoints. [/h1]
ACTIVE - DAMAGE - POORCan effect 2 target DURATION: 1 PP: 4 EP: DESCRIPTION:Leap through the air toward a target's location, slamming down with destructive force to deal damage to targeted enemies. [/ul] [/blockquote]
|
|
|
Post by Mad on May 4, 2018 1:33:13 GMT
LEVELING ABILITIES
All abilities start out as Poor (Tier level 1). Leveling an ability costs EXP. One can gain EXP through events, killing enemies, participating in battles, discovering new areas, fulfilling your patron god's directives or joining the training academy and progressing.
ABILITY TIER LEVELS
One can improve an ability up to five times. When improving your ability you can decide if to improve the Number of targets, Duration or Power. Each ability's level and EXP cost are as follows:
Poor - Tier Level 1 - Costs 60 EXP to level to Average Average - Tier Level 2 - Costs 100 EXP to level to Good Good - Tier Level 3 - Costs 150 EXP to level to Exceptional Exceptional - Tier Level 4 - Costs 200 EXP to level to Outstanding Outstanding - Tier Level 5 Max tier achieved!
Leveling Drain's Power
Because drain works a little differently than the rest of the abilities, leveling drain's power, in particular, is different than leveling anything else. Leveling Drain costs double because you're investing in 2 points, that way it is always an even number. Drain starts with 2 Power so it does one damage and one heal. When Drain levels up (second tier), if the player decided to level up its Power, it would cost double because it would not be 3 PP, it'd be 4 Power Points. That way it does 2 damage and 2 healing.
Here is the cost of leveling a Drain Ability's Power depending on the ability's current Tier Level:
Poor - Tier Level 1 - Costs 120 EXP to level to Average Average - Tier Level 2 - Costs 200 EXP to level to Good Good - Tier Level 3 - Costs 300 EXP to level to Exceptional Exceptional - Tier Level 4 - Costs 400 EXP to level to Outstanding Outstanding - Tier Level 5 Max tier achieved!
LEVELING AFFINITY ABILITIES
Only Affinity abilities raise both the NoT and HP or PP, depending on your character's affinity. Tanks have +HP, while Healers and Damage Dealers have +PP. Leveling Affinity Abilities raises both these stats.
Poor Can effect 1 target | +1 to PP or HP - Costs 60 EXP to level to Average Average Can effect 2 targets | +2 to PP or HP - Costs 100 EXP to level to Good Good Can effect 3 targets | +3 to PP or HP - Costs 150 EXP to level to Exceptional Exceptional Can effect 4 targets | +4 to PP or HP - Costs 200 EXP to level to Outstanding Outstanding Can effect 5 targets | +5 to PP or HP
|
|
|
Post by Mad on May 4, 2018 10:11:13 GMT
CREATING ABILITIES
When it comes to creating abilities all things start on 1, with the exception of:
[/strong] Drain's Power begins at 2. Read above for more info on Drain. UTILITIES Utilities have no Power. Read above for more info on Utilities. [/ul] Players have 3 points to distribute between their Duration, NoT and PP when they first create an ability. From there players would need to level their ability to increase anything else. Here's an example of a freshly made Damage Ability. [/h1]
ACTIVE - DAMAGE - POORCan effect 3 targets DURATION: 1 PP: 2 EP: 3 DESCRIPTION: A rain of daggers falls on enemies. [/ul]This person decided to invest their 3 starter points in their NoT (Number of targets) and PP (PowerPoints). The EP for this ability is calculated by adding 2 + their Tier level. The info for each ability's EP cost can be found above under the ABILITY CATEGORIES AND TYPES section. [/blockquote] ABILITY FORM
Just copy and paste the form found in the code box below. This is how the ability form will look like:
[/h1]
CATEGORY - TYPE - LEVELCan effect X targets DURATION: PP: EP: DESCRIPTION: [/ul] [blockquote][h1]ABILITY NAME[/h1][hr] [h2]CATEGORY - TYPE - LEVEL[/h2][blockquote][i]Can effect X targets[/i] [strong]DURATION:[/strong] [strong]PP:[/strong] [strong]EP:[/strong] [strong]DESCRIPTION:[/strong][/blockquote][/blockquote] [/blockquote] CREATING PASSIVE ABILITIES
Passive abilities are only available during character creation as the racial passive ability, with their template already a part of the application. There are instances where you can gain other passive abilities through special events.
When creating your own custom passive abilities keep in mind that only pre-made races (like shifters, lunars, and solars) can have passive abilities that increase PP, EP and/or HP.
PASSIVE ABILITY FROM
Passive abilities are only won through special events and tend to be pre-made. However, if you were lucky enough to win a voucher for a custom one just copy and paste the form found in the code box below. This is how the ability form will look like:
[/h1]
PASSIVE - TIER LEVEL DESCRIPTION:
[/ul] [blockquote][h1]PASSIVE NAME[/h1][hr] [h2]PASSIVE - TIER LEVEL[/h2][blockquote] [strong]DESCRIPTION:[/strong] [/blockquote][/blockquote] [/blockquote]
|
|